有人说C++程序员可以分成两类,读过Effective C++的和没读过的。然而世界顶级C++大师Scott Meyers成名之作的第三版的确这样深入。或许有点夸张了,但无论如何,当您拥有这本书之后,就获得了迅速提升自己C++功力的一个契机。\r\n 在国际上﹐本书所引起的反响之大﹐波及整个计算器技术出版领域﹐余音至今未绝。几乎在所有C++书籍的推荐名单上﹐本书都会位于前三名。作者高超的技术把握力﹐独特的视角﹑诙谐轻松的写作风格﹑独具匠心的内容组织﹐都受到极大的推崇和仿效。甚至连本书简洁明快的命名风格﹐也有着一种特殊的号召力﹐我可以轻易列举出一大堆类似名字﹐比如Meyers本人的More Effective C++和Effective STL﹐Don Box的EffectiveCOM﹐Stan Lippman主编的Efficient C++系列﹐Herb Sutter的Exceptional C++等等。要知道﹐这可不是出版社的有意安排﹐而且上面这些作者﹐同样是各自领域里的绝顶大师﹐决非人云亦云﹑欺世盗名之辈。这种奇特的现象﹐只能解释为人们对这本书衷心的赞美和推崇。\r\n 这本书不是读完一遍就可以束之高阁的快餐读物,也不是能够立刻解决手边问题的参考手册,而是需要您去反复阅读体会,极力融入自己思想之中,融入自己每一次敲击键盘的动作之中。C++是真正程序员的语言,背后有着精深的思想与无以伦比的表达能力,这使得它具有类似宗教般的魅力。希望这本书能够帮助您跨越C++的重重险阻,领略高处才有的壮美,做一个成功而快乐的C++程序员。
Preface \r\nAcknowledgments\r\nIntroduction \r\nChapter 1:Accustoming Yourselft0 C++ \r\n Item 1:View C++as a flederation oflanguages. \r\n Item 2:Prefler consts,enums,and inlines to #defines. \r\n Item 3:Use const whenever pOSSible.\r\n Item 4:Make sure that objects are initialized before they''re used.\r\nChapter 2:C0nstI''Uctors,DestI''Uctors,and Assignment operators \r\n Item 5:Know what functions C++silently writes and calls. \r\n Item 6:Explicitly disanOW the use of compilergenerated functions yOH do not want. \r\n Item 7:Declare destruetors virtual in polymorphic base dasses. \r\n Item 8:Prevent exceptions flrom leaVing destructors. \r\n Item 9:Never call Virtual functions during construetion Or destruction. \r\n Item 10:Have assignment operators return a reference tO*this. \r\n Item 11:Handle assignment to self in operator=. \r\n Item 12:CoPY a11 parts 0fan 0bject. \r\nChapter 3:Resource ManageInent \r\n Item 13:Use objects to manage resources. \r\n Item 14:Think carefully about copying behavior in resource-managing cIasses. \r\n Item 15:Provide access t0 raw resources in resourcemanaging classes.\r\n Item 16:Use the same form in corresponding uses 0f new and delete.\r\n Item 17:store newed 0bjects in smart pointers in standalone statements.\r\nChapter 4:Designs and Declarations\r\n Item 18:Make interfaces easy t0 use correctly and hard t0 use incorrectly. \r\n Item 19:Treat claSS design as type design. \r\n Item 20:Prefer pass-by-reference-to-const t0 pass_by-value. \r\n Item 21:Don’try to return a refefence when you must return an o bject. \r\n Item 22:Declare data members private. \r\n Item 23:Prefer non-member non-friend functions to member functions. \r\n Item 24:Declare non-member functions when type \r\n conversions shonld apply to a11 parameters. \r\n Item 25:Consider SUpport for a non-throwing swap. \r\nChapter 5:Implementations \r\n Item 26:P0stpone variable definitions as 10ng as possible.\r\n Item 27:Minimize casting. \r\n Item 28:Avoid returning“handles”to object internals. \r\n Itam 29:strive for exception-safe code. \r\n Item 30:Understand the ins and outs 0f inlining. \r\n Item 31:Minimize compilation dependencies between files. \r\nChapter 6:Inheritance and 0bject一0riented Design \r\nItem 32:Make sure public inheritance models“is-a.” \r\nItem 33:Avoid hiding inherited names. \r\nItem 34:DifieFentiate between inheritance of interface and\r\n inheritance of implementation.\r\n Item 35:COIlSider alternatives to virtual functions. \r\n Item 36:Never redefine an inherited non-virtnal fLlnction. \r\n Item 37: Never redefine a function''s inherited default parameter value. \r\n Item 38: Model 'has-a' or is-implemented-in-terms-of'' through composition. \r\n Item 39: Use private inheritance judiciously. \r\n Item 40: Use multiple inheritance judiciously. \r\nChapter 7: Templates and Generic Programming \r\n Item 41: Understand implicit interfaces and compiletime polymorphism.\r\n Item 42: Understand the two meanings of typename. \r\n Item 43: Know how to access names in templatized base classes.\r\n Item 44: Factor parameter-independent code out of templates.\r\n Item 45: Use member function templates to accept 'all compatible types.' \r\n Item 46: Define non-member functions inside templates\r\n hen type conversions are desired. \r\n Item 47: Use traits classes for information about types. \r\n Item 48: Be aware of template metaprogramming. \r\nChapter 8: Customizing new and delete \r\n Item 49: Understand the behavior of the new-handler. \r\n Item 5o: Understand when it makes sense to replace new and delete. \r\n Item 51: Adhere to convention when writing new and delete. \r\n Item 52: Write placement delete if you write placement new. \r\nChapter 9: Miscellany \r\n Item 53: Pay attention to compiler warnings. \r\n Item 54: Familiarize yourself with the standard library, including TR1. \r\n Item 55: Familiarize yourself with Boost. \r\nAppendix A: Beyond Effective C++ 273\r\nAppendix B: Item Mappings Between Second and Third Editions \r\nIndex
Scott Meyers,is one of the world s foremost experts on C++ software development He is author of the best-selling Effective C++ series (Effective C++,More Effective C++,and Effective STL) ,designer and author of the innovative Effective C++ CD,consulting editor for Addison-Wesley s Effective Software Development Series;and a member of the advisory board for Software Development magaxine.He has served on the technical advisory boards for seveal start-up companies Meyers received his Ph,D,ln computer science from Brown University in 1993.His web site is www.aristeia.com.
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